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Fluxions 5.0 begins
Well, Fluxions 4.0 didn’t exactly work out. I spent the better part of the last few years focusing on learning Metal. I learned a lot and I think that’ll feed into the next version of my hobby rendering engine. This time I’m going to work on embracing ray tracing and both Metal and Direct3D 12.…
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Working with Vulkan
So, work on Fluxions 4.0 has begun. I started out by digging into Kristian Høgsberg Kristensens’ vkCube source code. I think he did a good job laying out all the essential pieces. Vulkan like OpenGL is a C library at heart. Instead of many state calls, you need to fill in data structures with all…
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Fluxions Engine 3.0: The History of a Research Graphics Engine
The first graphics engine I wrote was in the late 1990s which I originally named KA3D — short for Kick-Ass 3D. But, I couldn’t commit to this name because it had a slight hint of profanity which I am generally uncomfortable with. So I changed it to Fluxions after the Method of Fluxions which Isaac…