Well, Fluxions 4.0 didn’t exactly work out. I spent the better part of the last few years focusing on learning Metal. I learned a lot and I think that’ll feed into the next version of my hobby rendering engine. This time I’m going to work on embracing ray tracing and both Metal and Direct3D 12. This is a short post and I hope to follow up on progress. The idea is to create a renderer that builds on where I left off with the 3.0 engine. The 4.0 engine was basically a short experiment on using Vulkan. It was an okay experience, but I don’t think it’s where I need to go next.